| part I - characters, attributes and | | | | them you won't be able to cast spells) |
| experience explained For the ones of you that | | | | |
| don't know RPG stands for Role Playing Game, | | | | -stamina, also found by other names, |
| and is one of the most played type of game | | | | depending on the game, this represents how |
| nowadays. | | | | much time you can run, of do special moves. |
| | | | |
| You are the main hero, and you interact with | | | | Besides these three there are a few other |
| other characters also called NPC-s ( or Non | | | | primary attributes like: |
| Playable Characters if you're playing single | | | | |
| player). They will give you quests to do, and | | | | -strength - representing the strength of |
| you have to do them, in order to get | | | | your character, you'll have to put points |
| experience and advance to higher levels. | | | | here if your character is a fighter. |
| | | | |
| The story has the main quest, that will end | | | | -dexterity -representing the dexterity of |
| the game when finished, and usually a lot of | | | | your character, usually important for archers |
| side quests, that will help you develop your | | | | |
| character. The side quests are not necessary, | | | | - intelligence - representing the |
| but will get you deeper into the story and | | | | intelligence of your character, usually |
| sometimes that is really worth it! | | | | important for wizards. |
| | | | |
| Most RPG games allow you to choose your type | | | | There may appear some more primary attributes |
| of character at the beginning. Usually there | | | | depending on the game but don't worry they |
| are several types of characters, all with | | | | are usually explained! |
| different attributes, but there are three | | | | |
| main categories to choose from: wizard, | | | | Experience - this is heart of the game, and |
| fighter and archer. These will take different | | | | this (along with the story) will keep you in |
| names and attributes and will be further more | | | | front of the computer for days! Basically, |
| differentiated into subcategories, depending | | | | when you kill monsters you get experience, |
| on the game. For example, the wizard can | | | | you also get experience when you do the |
| become specialized on different categories of | | | | quests. This experience is used to grow in |
| spells, like earth, water, dark magic, white | | | | level, making you stronger and able to battle |
| magic, fire, lightning, nature. | | | | with more and more monsters. Take care how |
| | | | you spend your experience, because in the |
| How do you grow your character? Well this | | | | later part of the game it's important to be |
| depends from game to game, but basically you | | | | strong so you can finish the game. Usually |
| have : | | | | it's best to choose a line of evolution at |
| | | | the beginning and keep it until the end of |
| -life, called life points in many games | | | | the game ! |
| representing your health | | | | |
| | | | Ok, we've reached the end of part one, hope I |
| -mana, or mana points representing the | | | | was able to enlighten you a little concerning |
| wizardry point you have left( these point | | | | the mysteries of RPG games. See you in part |
| allow you to do spells, if you don't have | | | | two! |