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Settlers of Catan Strategy - Part 1 - The Ore-Grain Strategy

The Settlers of Catan has been the blocking off your expansion. All too
flagship for German Style Designer Games often a player at the endgame will find
for many reasons, some of the main ones themselves with the maximum of four
being its elegant simplicity and its cities and zero settlements for eight
depth of strategy. Your choice of victory points, and not being able to get
strategies will influence your initial another two settlements (and
setup and overall game play. The corresponding victory points) because
separation of strategies that are they are boxed in. In the basic game this
outlined in this series is a bit is not as much as a dilemma as you can
artificial, but it is useful to get another two points with the largest
understand the concepts behind them. In army or by victory point cards; in games
practice, players will use a combination where you need more victory points this
of these strategies during gameplay. can be more problematic. When playing
This article, the first in this series, with (or against) this strategy, you must
will discuss the Ore-Grain Strategy. keep in mind its greatest weakness is
The Ore-Grain Strategy seems to be the this lack of expansion potential.
most popular strategy, at least in the The Ore-Grain Strategy can be good for
basic game. This strategy attempts to get Seafarers, as it is harder to get boxed
a lot of ore and grain early in the game, in (simply build to an island). Getting
in order to produce cities as quickly as an ore or grain port is great for this
possible. You should focus more on ore strategy, as after you build four cities
than grain, as you will need three ores you won't have as much a need for these
to build a city, versus two grains (and resources, and it can make the endgame a
in the basic game, there is usually less lot easier.
ore available then grain, as there are Remember that by building cities, you are
only three ore hexes compared to four concentrating production in fewer
grain hexes). locations. As you are putting more of
This strategy is often so powerful your eggs in fewer baskets, make sure you
because the first cities you produce will don't leave any vulnerable. Make sure
probably be on your initial settlements, that you don't place your cities at an
which should have high production values. intersection with one good number and two
Other people going for settlements right bad numbers, or the robber can make your
off will probably be left with lower very expensive city worthless. This will
production-value intersections. be much less of a problem to players who
This strategy lends itself to getting the are concentrating on (many) settlements
largest army, as after you build your rather than on (fewer) cities. For this
cities you will have lots of ore and same reason, those variants that use
grain left over to buy cards, of which multiple robbers/pirates can hurt people
the majority will be knights. For a game who concentrate on cities more.
that needs ten victory points (like the Near the end of the game you will be the
basic game), four cities and the largest constant target of the robber, as ore and
army means a win. grain become valuable to the other
In general, the more congested the board, players. You need to have been saving
the harder this strategy becomes. Other knights so that you can get the robber
players (especially wood-brick players, off your production units. Also, since
as described below) will have a greater you have cities, your production spaces
expansion potential as they can pump out will naturally look like better places
roads and settlements faster, thereby for the others to put the robber.




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