Settlers of Catan Strategy - Part 1 - The Ore-Grain Strategy

The Settlers of Catan has been the flagship foryour expansion. All too often a player at the endgame
German Style Designer Games for many reasons,will find themselves with the maximum of four cities
some of the main ones being its elegant simplicity andand zero settlements for eight victory points, and not
its depth of strategy. Your choice of strategies willbeing able to get another two settlements (and
influence your initial setup and overall game play. Thecorresponding victory points) because they are boxed
separation of strategies that are outlined in this seriesin. In the basic game this is not as much as a dilemma
is a bit artificial, but it is useful to understand theas you can get another two points with the largest
concepts behind them. In practice, players will use aarmy or by victory point cards; in games where you
combination of these strategies during gameplay. Thisneed more victory points this can be more problematic.
article, the first in this series, will discuss the Ore-GrainWhen playing with (or against) this strategy, you must
Strategy.keep in mind its greatest weakness is this lack of
The Ore-Grain Strategy seems to be the mostexpansion potential.
popular strategy, at least in the basic game. ThisThe Ore-Grain Strategy can be good for Seafarers,
strategy attempts to get a lot of ore and grain early inas it is harder to get boxed in (simply build to an island).
the game, in order to produce cities as quickly asGetting an ore or grain port is great for this strategy,
possible. You should focus more on ore than grain, asas after you build four cities you won't have as much
you will need three ores to build a city, versus twoa need for these resources, and it can make the
grains (and in the basic game, there is usually less oreendgame a lot easier.
available then grain, as there are only three ore hexesRemember that by building cities, you are concentrating
compared to four grain hexes).production in fewer locations. As you are putting more
This strategy is often so powerful because the firstof your eggs in fewer baskets, make sure you don't
cities you produce will probably be on your initialleave any vulnerable. Make sure that you don't place
settlements, which should have high production values.your cities at an intersection with one good number
Other people going for settlements right off willand two bad numbers, or the robber can make your
probably be left with lower production-valuevery expensive city worthless. This will be much less
intersections.of a problem to players who are concentrating on
This strategy lends itself to getting the largest army, as(many) settlements rather than on (fewer) cities. For
after you build your cities you will have lots of ore andthis same reason, those variants that use multiple
grain left over to buy cards, of which the majority willrobbers/pirates can hurt people who concentrate on
be knights. For a game that needs ten victory pointscities more.
(like the basic game), four cities and the largest armyNear the end of the game you will be the constant
means a win.target of the robber, as ore and grain become
In general, the more congested the board, the hardervaluable to the other players. You need to have been
this strategy becomes. Other players (especiallysaving knights so that you can get the robber off your
wood-brick players, as described below) will have aproduction units. Also, since you have cities, your
greater expansion potential as they can pump outproduction spaces will naturally look like better places
roads and settlements faster, thereby blocking offfor the others to put the robber.