Brain Training and Mind Games: Interview with Japanese Expert Go Hirano

Best regardsand that means more probabilities for loweracademic
Alvaro Fernandezperformance and crime. Though his equipment wasnot
Brain Training and Mind Games: Interview withverified, and he was said to get confused about
Japanese Expert Go Hiranoalphaand beta wave of EEG, parents and education
Today we are traveling to Japan to learn aboutauthoritieslike municipal education committees loved his
latestgaming trends there. Go Hirano is a Japanesebook andinvited him for lectures and conferences. His
executive withexperience in neuroscience and gaming.new book in
Alvaro Fernandez (AF): Hirano-san, what is the state2006 became the recommended book of the year
offrom the
Brain Fitness and Brain Training in Japan? what areNational PTA Committee.
themost popular programs so far?The sales of software on home game machines have
Go Hirano (GH): So far, the most popular applicationdeclinedfrom its peak of 533 billion yen in 1997 to its
isanti-aging, and most popular product is Dr.53%, 315billion yen in 2005. Dr. Mori's book and
Kawashima'sbook of calculations and oral reading forphenomena was thefinishing blow to the industry,
adults.especially for kids' games.
TV variety shows regularly come up with BrainTherefore game companies had to find new targets
specials. Itis hardly deniable that brains enchantwho hadnever played game machines, like
Japanese people. Welove brain training.middle-aged group andwomen. Brain Age was
There were two times of "brain boom" in the past andpreceded by a Sega's game box that wasthe natural
Brainnext step after the book from Dr. Kawashima
Imaging created a third one most recently. Dr.Imentioned.
Kawashimaclaimed calculations and oral reading areFor women, games on English training, language
good to developkids' brains in the book for childrensupport fortraveling, cooking, common sense and
"Jibun no Nou woetiquette areprovided. These new sort of serious
Jibun de Sodateru (Develop your own brain)" in 2001. Ingames not only helpedthe handheld game machine
thebook, gaming was said to reduce prefrontalstay always out of stock andreach multi-million sales,
activation andhave bad or no benefit for kid's brain. Hebut also successfully gave theimage that games are,
compared thefMRI image of someone doing simpledepending on the software, good forthe brain and
calculations and playinggames, and apparently theeducation. Funny it is that the authoritybacking the
image of the former showed moreactivities. To seecampaign is the same Dr. Kawashima whooriginally
the activities inside the brain wasfresh for people, butrecommended kids to calculate rather than toplay
the methodology and logic was notreviewed by anygames for the benefit for brains.
scientific publication. It was published bya company thatNo wonder, authorities from the academic and
provides a franchised chain of learningclasses. Themedicalsocieties of the neuroscience field started
company maintained books at bookstores tocreate acriticizingscientifically unproven or no evidence-based
boom and was very successful. Then they cameproducts,books and opinion makers. This year,
upwith adult version of training book, and sold moreneuroscienceresearchers started a group called "Nou
than 2million.wo Ikasu (Make thebest out of Neuroscience)" and
Adults and senior people were seriously did additionhave frequent meetings ofresearchers where people
andsubtraction of 1 digit numbers for countlesscan join.
timesbelieving it will maintain and even enhanceHowever, adult consumers keep devouring such
theirbrainpower.games. Dentsu,the biggest advertising agency
This then became the basis for the Nintendo Brainannounced the No.1
Age videogame. More recently from him, cookingConsumer-chosen Choice of the Product 2006 was
became good for brainsince cooking demands planninggamesoftware and books for brain training. So far,
and multiple tasks. Theydemand prefrontal cortexapparentlythe demands went far out before the real
activation, and he showed image ofa brain whenneuroscience comesto fill. Between the balance of
cooking. A gas company that wants to sell moregasbody and brain, Japanesepeople are one of the
ranges and ovens helped sponsor the research.extreme that is most brain-ismoriented, to the brain
AF: we have heard there has been a backlashside, says Dr. Yoro.
recently. Is itmore of a scientific, or consumer one?AF: Hirano-san, many thanks for your insights.
GH: Scientific for adults' games, consumer for kids'GH: you are welcome.
ones.Alvaro Fernandez is the CEO and Co-Founder of
In 2001, another researcher, Dr. Akio Mori wrote anSharpBrains.com, which combines the latest
articlecalled "Gemu(=Game) Nou(=Brain) no Kyofuscience-basedinformation for Brain Training with fun
(The Fear of GameBrain Teasers, andhas been recognized by Scientific
Brain)". He created his own EEG machine andAmerican Mind,
gathered thedata of people who frequently playMarketWatch, Forbes, and more. Alvaro holds MA in
games and people who donot. He found theEducationand MBA from Stanford University, and
"beta-wave" from frequent game playersthat areteaches The Scienceof Brain Health at UC-Berkeley
"same as senior people with dementia". That, hesaid, isLifelong Learning Institute.
because of lack of activities in their prefrontalcortex,