| Now that we are moving forward into the new | | | | connection. They also find it more challenging |
| millennium, kids, are also influenced by modern | | | | enjoyable, and exciting because it can be a multi-player |
| technology in choosing what games they want. Since | | | | game. Through playing online games, kids can able to |
| the technology is getting advanced, playing games | | | | meet new friends and can able to play with them using |
| through internet was made possible. For this reason, | | | | the same video games. In that case, they can |
| most games they desire usually involves online | | | | challenge their new friends from some other place or |
| connectivity and interaction. Today, online games are | | | | country because the scope in finding players has a |
| popular because it is fun, challenging and exciting to | | | | wide range. They also find online games more |
| most kids who are games enthusiast. These games | | | | interesting and fascinating because they can have a |
| are also continuously developed in order to attract their | | | | chance to interact with their real opponents. |
| attention and increase their passion for games. | | | | Indeed, online games are truly the next generation |
| Online game is considered as the first choice of the | | | | game. Without online games, playing games with |
| kids in playing games. Instead of playing the usual or | | | | interaction from some other players or opponents are |
| common type of games such as playing basketball, | | | | not possible. They also continue to catch the attentions |
| soccer, football and other games involving physical | | | | of most kids as well as the old ones because they |
| activities with their friends, most of them prefer to play | | | | give more fun and excitement to them compared to |
| with online games. For them, playing online games | | | | other common games. Playing online games give kids |
| would keep them up with the new trends of modern | | | | more challenges because of the participation of other |
| technology or to belong to the society of internet | | | | players from different places. |